V-Ray 3 for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D Artist’s and designer workflow. The flagship rendering software has set the standard for speed, reliability, ease of use and render quality. It’s being used for:
- Architectural visualization
- Automotive and product design Industrial design
- Game cinematics and VFX
- Virtual reality
Core advatanges
- Render quality. Highest quality photo-realistic images
- Speed. Harnesses the power of both CPU and GPU
- Rich feature set. Broad and deep feature-set. The vast number of features allows for V-Ray to be used in several industries and for wide range of users.
- Versatile. All in one solution. Suitable for the major industries.
- Industry Standard Universal renderer. Almost every studio has a V-Ray integrated pipeline.
- Technical support and community Free technical support and knowledge resources, that goes far beyond installations and set-up. Quick response times and large community user base.
Features

Hybrid rendering – V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

NVIDIA NVLink – supports shared GPU memory across NVLink compatible graphics cards.

Full Light Select Render Element – now with full support for GI, reflections and refractions for accurate light mixing in post.

Cryptomatte – automatically create ID mattes with support for transparency, depth of field, and motion blur.

Adaptive Lights – New algorithm to dramatically speed up rendering of scenes with many lights

Improved V-Ray GPU Rendering – Significant speed improvements and major new features added, including On-demand Mip-mapping

V-Ray IPR – Fully interactive production rendering

Resumable Rendering – Stop your render at any point and pick up where you left off

Glossy Fresnel – New, physically-accurate reflection model

Live Virtual Reality Rendering – Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.

V-Ray Scene node – Import and render complete scene files created in any V-Ray application.

Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering

AlSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin

MDL Materials – Import and render physically-based materials created with NVIDIA’s Material Definition Language

Highly-optimized CPU rendering – Render high-quality, high-resolution images and animations with V-Ray’s adaptive ray tracing technology. V-Ray uses physically-correct methods to calculate photoreal lighting, materials, and cameras. V-Ray is optimized to use all CPU cores across multiple machines for the fastest renders possible

Incredibly fast GPU rendering – Fine tune the look of your scenes in real time with the power of GPUs. Build materials, dial in cameras, and adjust lights interactively in the viewport. Switch to Production Mode when you’re ready to render final images
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