V-Ray is a complete lighting and shading solution that can be flawlessly integrated in every 3D Artist’s and designer workflow. The flagship rendering software has set the standard for speed, reliability, ease of use and render quality.
Core advatanges
- Render quality. Highest quality photo-realistic images
- Speed. Harnesses the power of both CPU and GPU
- Rich feature set. Broad and deep feature-set. The vast number of features allows for V-Ray to be used in several industries and for wide range of users.
- Versatile. All in one solution. Suitable for the major industries.
- Industry Standard Universal renderer. Almost every studio has a V-Ray integrated pipeline.
- Technical support and community Free technical support and knowledge resources, that goes far beyond installations and set-up. Quick response times and large community user base.

Hybrid Rendering – V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

MDL Materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes

Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added
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